Changing the color and/or opacity setting for a text block does not register with the autokey when animating in UMG. Because of this users are unable change these settings dynamically via the animat ...
When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...
In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...
If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...
If the TEXT("") portion of CreateDefaultSubobject is changed then the name of the component will update in the main viewport details but will not update inside the blueprint based on the class. ...
This may not be an expected use of state machines, but it is becoming a showstopper for a couple of users. These user's are caching their locomotion state machine and then using a second state mach ...
When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...
Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...
The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...