Editor compile failure in UnrealEngineHTML5 -- unsafe use of type 'bool'

UE - Platform - Mobile - Dec 4, 2019

Severity Code Description Project File Line Error ...

Eyeball appears opaque on project launch

UE - Graphics Features - Feb 21, 2023

Crashing when toggling maps containing Color Correct Regions

zComponent - Archive - Nov 19, 2024

When maps with Color Correct Regions are streamed into another map have their visibility toggled during runtime, it will cause a memory access violation and crash the editor. ...

[Interchange][FBX] Bone orientation is different between legacy and interchange import with the ForceFrontXAxis

UE - Editor - Content Pipeline - Import and Export - Jan 16, 2025

When importing FBX files using the Interchange and legacy import with Force Front X Axis enabled, the transforms of the bones in the imported FBX models will not match. ...

Rotated RetainerWidget does not account for rotation during hit testing

UE - AI Workflows - UI Systems - Jan 21, 2026

Hit testing for widgets contained within a RetainerWidget does not correctly account for rotation applied via render transforms . While the content renders with the expected rotation, hover and clic ...

Creating a new project from vault does not save the default location

Tools - May 12, 2015

When creating a new project from the vault, for example: Content Examples, each time it tries to save on the C:\My Documents\Unreal Projects instead of D:\Unreal Projects, even though that folder is ...

Mousing over component list of an actor with InputComponent causes breakpoint in VS during PIE

Tools - Feb 24, 2015

When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...

Events not native to a blueprint do not show up in My Blueprint panel

UE - Gameplay - Blueprint - Feb 5, 2015

When an event is added to a blueprint if that event is not listed under the "Add Event" section of the right click context menu then it won't show up under the EventGraph in the My Blueprint panel. ...

Cannot Set the Arrow Component Size Correctly within Construction Script as Actor Blueprint

UE - Gameplay - Blueprint - May 19, 2015

Setting the arrow size of an added arrow component via the Construction Script, does not update unless the 'Set Arrow Size' is plugged into the 'Set Arrow Color' function. The expected outcome woul ...

MAC: Mouse input does not aligned with the cursor when switching from windowed to fullscreen

UE - Platform - Apple - Jun 11, 2015

Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...