Get Mouse X and Y stops working when Show Mouse Cursor is enabled

UE - Editor - UI Systems - Slate - Mar 31, 2016

Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...

AnimGraph not present in Child of AnimationBlueprint with Parent Class: AnimInstance

OLD - Anim - Sep 10, 2015

A Child Blueprint derived from an AnimBlueprint generated with AnimInstance as the parent class will not contain an AnimGraph. ...

GearVR trackpad quadrant buttons not detected in TM-MotionControllers

UE - Platform - XR - Jul 12, 2017

Using the TM-MotionControllers map as a test for GearVR, the 4 buttons in the trackpad quadrants of the bluetooth controller don't register via the blueprint. This issue did not occur on Vive at th ...

Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

Re-parenting BP that inherits & overrides parent-functions mark's Graph not editable

UE - Gameplay - Blueprint Editor - Aug 28, 2020

After creating a Blueprint class and then creating a function inside the BP, then creating another BP that inherits from the parent BP and overriding the original function inside the new Class and t ...

Editor becomes unresponsive for long periods between edits of a user-defined enum type when it's referenced by one or more user-defined struct types.

UE - Gameplay - Blueprint - May 17, 2021

After adding a member to a user-defined struct type and changing the member type to a user-defined enumeration, repeated edits to that enumeration will eventually cause the editor to become increasi ...

IKRetargeter Export Selected Animations Saves Exported Animations Even When Cancelled

UE - Anim - Rigging - May 3, 2022

Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved.  ...

Generate all Bodies on Selected Bones Does Not Generate Single Convex Hulls Uniformly

UE - Simulation - Physics - May 12, 2022

Occurs 5/5 Times Regression does not occur in //UE4/Release-4.27.2 @ CL 18319896 When 'Generating All Bodies' on a bone the single convex hull does not generate uniformly.  ...

Any Key key binding is non-functional with Enhanced Input

UE - Gameplay - Input - Oct 19, 2022

I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...