Running the demostop command within GameMode :: OnLogout crashes the process

UE - Networking - May 18, 2018

amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...

'Set Timer by Function Name' not able to call functions that return an Output Parameter

UE - Gameplay - Jul 16, 2018

When using a 'Set Timer by Function Name' node with a Function that has an Output parameter it will fail at executing the Function. If the Function is called with an Event BeginPlay node it will fu ...

Instance UObjects in an array on an Actor replaced by pointers to other objects in array while PIE

UE - Gameplay - Blueprint Runtime - Sep 20, 2018

When this issue occurs printing out the addresses of each item in the array shows that elements 2 and 3 have the same address, so for some reason the second element's value is being overridden by th ...

CustomDepth rendering incorrectly with Instanced Stereo

UE - Platform - XR - Apr 9, 2019

Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...

AspectRatioAxisConstraint forced to be AspectRatio_MaintainXFOV

UE - Anim - Sequencer - Jun 19, 2019

A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...

Weighted Tangent not functioning in Curve Asset

UE - Anim - Sequencer - Feb 18, 2020

Weighted Tangent handle modifications do not work as expected in Curve Assets. ...

Bound component functions in a child can incorrectly override parent binding

UE - Gameplay - Blueprint Editor - Mar 16, 2021

The way in which component (and actor) events are named can result in bindings in a parent for a different event overriding the binding in a parent. ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Simulation - Physics - Character - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...

GeometryCaches don't implement CreateHitProxies to create a unique hitproxy per section/material

UE - Editor - Content Pipeline - Datasmith - Sep 3, 2021

This causes the ObjectId pass in MRQ to fail to distinguish between materials in the resulting Cryptomatte file. It looks like FGeometryCacheSceneProxy doesn't implement CreateHitProxies so it's f ...

Volumetric fog black and not updating with real-time capture skylight

UE - Rendering Architecture - Oct 20, 2023

It looks like the skylight is not updating the CPU side SH values when Real Time Capture is enabled, and thus old/empty values are sent to the fog. ...