Paper2D JSON files are being imported as Data Tables

Tools - Jul 1, 2015

Since Data Tables were changed to allow importing from JSON files, this has stopped the Paper2D importers from working. We need the Data Table import to be lower priority than anything else to allo ...

Compile tooltip doesn't state that F7 will compile your blueprint

UE - Gameplay - Blueprint Editor - Feb 21, 2019

Bit of a discoverability thing that would be nice to change. I don't use C++ so I didn't know F7 compiles it, all the wrist movement from clicking that button, think of the RSI!  Oh also the reas ...

Outline colors do not update properly when changing them on the fly

UE - Editor - UI Systems - Slate - Feb 17, 2017

BP class variables aren't created for component templates not loaded in an uncooked server build due to component class NeedsLoadForServer() API override.

UE - Gameplay - Components - Jun 6, 2016

See UDN thread for details. Essentially we need to ensure that class variables are created for SCS components even if the template isn't loaded as a result of a NeedsLoadForServer() API override. O ...

Saving map with landscape creates texture asset in content browser

UE - LD & Modeling - Terrain - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

If a delay node is directly connected to Event Receive Draw HUD, Draw Texture will no longer render

UE - Gameplay - Jan 12, 2016

If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render. ...

Overlap events fire multiple times on clients when Using PIE

UE - Gameplay - Blueprint - May 16, 2016

The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once) ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Draw Debug String off-center in VR

UE - Platform - XR - Nov 1, 2018

DrawDebugString does not render at set location in VR Other debug helpers rendering as expected Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp DrawDebugString looks to be the only fu ...

[AI] GameplayDebugger can be enabled by key press when a Slate widget is focused.

UE - Editor - UI Systems - Oct 12, 2021

Found by licensee. After debugging, it appears that the Slate input is consuming the KeyDown event which adds the apostrophe, but it passes the KeyUp event back to Player input. The gameplay debugge ...