Unselecting (As pin) Blend Space causes AimOffsetBlendspace Node to Become Inoperable

OLD - Anim - Aug 10, 2015

Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...

Lights placed in a Layer that are hidden will not be visible in PIE

Tools - Sep 9, 2015

Placing any lights in a Layer and marking as hidden will not render when PIE. Layers should only be editor only, even if marked as hidden. Also test in MAIN CL-2685425 where this is showing the sa ...

Crash in Forward Renderer DX11 RHI Impl when using VR PIE

UE - Platform - XR - Dec 4, 2016

// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...

User defined struct pins shows display a string of letters & numbers when switching Editor language

UE - Gameplay - Blueprint - Jan 18, 2017

Editor language switch can turn struct get/set nodes pins(split) to display extra string of letters & numbers after their original name. ...

Using Native iOS UIViewController+UIWebView causes crash

UE - Platform - Mobile - Jun 28, 2016

Using Native iOS UIViewController+UIWebView causes a crash when the virtual keyboard is opened and closed rapidly, or in general usage. This is just one reproduction case. User provided pictures of ...

Artifact holes appear within thick font outline

UE - Editor - UI Systems - Nov 21, 2017

When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...

Landscape Hole Error in checked PhysX builds

UE - Simulation - Physics - Sep 4, 2018

When using checked PhysX builds, landscapes with holes generate errors when they shouldn't. ...

IsEditorOnly Components hidden from Component Tree when duplicating

UE - Gameplay - Blueprint Editor - Nov 14, 2018

IsEditorOnly Component is hidden when it is duplicated. This can be redisplayed by blueprint compile, but it is preferable that it is the same as when IsEditorOnly is disabled. Gif1 is the case of ...

The screen will be darker than other platforms(Android,PC/Mac preview) on IOS if both MSAA and MobileTonemapperFilm enabled

UE - Platform - Mobile - May 16, 2019

[Image Removed] [Image Removed] [Image Removed] [Image Removed] ...

Instanced Static Mesh instance with negative scale has black lighting

UE - Graphics Features - Jun 11, 2019

[Image Removed] The image above was the results after building lighting.The far right spheres all have negative scaling(-1 on Y) and reverse culling checked and are instanced.The middle set of sphe ...