Get Data Table Row cannot accept non-literal Data Table input information

UE - Gameplay - Blueprint - Mar 16, 2015

Get Data Table Row node cannot accept non-literal input in the "Data Table" input. Additionally, this cannot be promoted to a variable. ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

Skylight reflections not rendering correctly on translucent materials

UE - Graphics Features - May 2, 2016

When attempting to create or use a translucent material the skylight reflection does not render. Regression: Yes Working:2946394 (binary) Broken:2963582 ...

Cast nodes compile without warning when no object is selected/passed in

UE - Gameplay - Blueprint - Jan 8, 2015

Cast nodes compile without warning when no object is assigned to the cast nodes object input pin. ...

Set Timer node does not stop the timer if it is set to zero by the Custom Event

UE - Gameplay - Feb 20, 2015

Set Timer node does not stop the timer if it is set to zero by the Custom Event. This is also true if Set Timer Delegates are used. ...

Altering Player Controller in Gamemode resets upon reloading project

UE - Gameplay - Blueprint - Nov 26, 2014

If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...

NetMulticast and BlueprintCallable C++ functions reportedly have incorrect parameters

UE - Networking - Nov 7, 2014

Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...

Scene Capture 2D not updating capture size when played in fullscreen mode

UE - Graphics Features - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...

unusual occlusions when taking high-res screenshots

UE - Graphics Features - Dec 15, 2014

Unusual ghosted images/occlusions appear on highres screenshots ...

Invalidate and Generate Project ID do not function

Tools - Dec 15, 2014

The Project ID settings, Generate and Invalidate, do not change the Project ID. ...