SetPlayRange no longer working

UE - Anim - Sequencer - May 8, 2020

Make staticmesh custom LOD coexist with LODGroup

UE - Editor - Content Pipeline - CAD - May 13, 2020

The LOD Group is remove if we import a custom LOD for one of the generated LOD. This can be difficult when user change the LOD group setting later in the production, has the LODs that was regenerate ...

Make skeletal mesh custom LOD coexist with LODSettings asset

UE - Editor - Content Pipeline - Import and Export - May 13, 2020

Mobile Multi-view has Black Screen on Android

UE - Platform - XR - May 21, 2020

Mobile multi-view is causing black screens on Android ...

Make AssetImportData setter available in BP and Python

UE - Editor - Content Pipeline - Import and Export - May 26, 2020

Cannot compile a nativized Blueprint with a function that takes an interface as an input parameter and uses it inside the function (e.g. dynamic cast to object).

UE - Gameplay - Blueprint - May 27, 2020

Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...

unnecessary warning message regarding edge case rotations from deltagen fbx import

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 4, 2020

STAT_AI_BehaviorTree_InstanceMemory is sometimes wildly inaccurate

UE - AI - Jun 10, 2020

From the UDN thread: Turns out this is caused by the way this stat was implemented for the FBehaviorTreeInstance struct: 1) You call IncMemoryStats on construct, before the struct is populated with ...

Native Component bound events do not throw an error when they are removed from a component

UE - Gameplay - Blueprint Compiler - Jun 25, 2020

This is related to the previous issue where if you deleted a component than there would be no errors ([Link Removed]), but instead of the component itself being deleted, the delegate has.  The er ...

Per-object shadow corrupts on Android Vulkan

UE - Platform - Mobile - Jul 2, 2020