If a breakpoint is placed on a node in blueprints and then PIE is started, if the breakpoint node is triggered and the user presses F10 (keyboard shortcut to skip to next node), the logic will not c ...
If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...
Attempting to create landscape layer info from within the new landscape creation window crashes the editor. Workaround: create the landscape, switch to paint mode, create layer info in paint mode w ...
Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...
If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...
If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...
Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...
Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...
Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...
Sublevels appear dirty when the level browser is closed and re-opened. ...