XboxOne D3D12 Graphics Artifacts

UE - Platform - Console - Dec 4, 2018

Multiple licensees are experiencing this problem. The repro should look like this initially: [Image Removed] But then over time will degrade overtime into something like this this, most likely cau ...

Editor crash when drag and drop the Image widget in a NamedSlot on the designer

UE - Editor - UI Systems - Apr 20, 2020

When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...

MoviePipeline skipped frames using Temporal Subsampling + Time Dilation

UE - Anim - Sequencer - Jun 30, 2020

The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...

FFT corruption in bloom from sampling outside of viewport

UE - Graphics Features - May 27, 2021

Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...

HDR is washed out or broken across multiple platforms

UE - Graphics Features - Jun 4, 2021

Default HDR images look incorrect for different reasons on each platform: PC SDR:[Image Removed] PC HDR:[Image Removed] ...

If Material is not overridden, Material will not be exported correctly.

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 4, 2021

This is because FFbxExporter::ExportStaticMeshToFbx() does not correctly determine the OverrideMaterials.  Therefore, the following code will not pass.else { Material = StaticMesh->GetMaterial(P ...

ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...

Dormancy validation log warnings when COND_Never property changes

UE - Networking - Jun 2, 2023

FRepLayout::DiffProperties doesn't check if the property's conditions is COND_Never or if the Parent Cmd's flags have the ERepParentFlags::IsLifetime flag (which FRepLayout::InitFromClass doesn't se ...

WatchEnumProperty() node failing to find Enum property in tool property set

UE - Graphics Tools - Modeling Tools - GeometryScripting - Oct 5, 2023

Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...