As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...
When closing ShooterGame on an iOS device, the application crashes due to "exhausting the real time allowance of 5.00 seconds". This issue is NOT a regression for //UE4/Dev-Networking as it is also ...
UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...
Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...
Translucent particle systems exhibit visual artifacts when the camera moves, even though motion vectors are disabled for the particle emitters. While switching the Translucency Pass to "After Motio ...
Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...
Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performan ...
Repro Rate: 5/5 This is a live issue that has been tested in the Binary build of //UE5/Release-5.1 at CL 23058290 and DOES NOT OCCUR in Windows and Linux but DOES OCCUR in Mac. This was tested on d ...
[2024.08.30-22.12.22:384][ 73]LogWindows: Error: appError called: Assertion failed: CurrentGPUVirtualAddress != 0 [Link Removed] [Line: 659] Disabling shader optimisation can crash the editor when ...
When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...