Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type. Example Project: [Link Removed] ...
The editor does not seem to be handling frame ranges properly for 60fps animations. Say you have a 200 frame animation that spans frame 0-200. Upon import it will be 201 frames. If you set the ra ...
User is not happy that the Custom Blend Logic Graph is cleared out if you accidentally switch the Blend Logic back to Standard ...
Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...
A user with a 4k monitor is requesting that we allow sub-editors to be docked alongside the viewport instead of behind it. (he only has one monitor) For instance, you open a blueprint and you want ...
Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...
If a variable of type UserDefinedStruct is created in a Blueprint and the project is closed before the Blueprint is compiled, upon reopening the project that variable will not be visible in the My B ...
Logout node appears to pull off the wrong pin when clicking the player controller reference (blue pin) on the left of the node. If the user clicks and drags of off the left player controller referen ...
When invoking a custom struct, the first listed variable will not appear in the Intelisense window. ...
When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window. User's video highlights inconsistency. ...