LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...

LIVE: Variables of type UserDefinedStruct that are not compiled when a project is closed will not be visible when the project is reopened

UE - Gameplay - Blueprint - Nov 18, 2014

If a variable of type UserDefinedStruct is created in a Blueprint and the project is closed before the Blueprint is compiled, upon reopening the project that variable will not be visible in the My B ...

Logout node appears to pull off the wrong pin when clicking the player controller reference on the left of the node

UE - Gameplay - Blueprint - Jun 20, 2016

Logout node appears to pull off the wrong pin when clicking the player controller reference (blue pin) on the left of the node. If the user clicks and drags of off the left player controller referen ...

first struct variable not shown by Intelisense

UE - Foundation - Core - Feb 18, 2015

When invoking a custom struct, the first listed variable will not appear in the Intelisense window. ...

Inconsistency is docking location when opening assets

Tools - Feb 19, 2015

When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window. User's video highlights inconsistency. ...

Delay node after a Destroy node breaks blueprint string

UE - Gameplay - Blueprint - Feb 20, 2015

When a delay node is placed after a Destroy node in a blueprint string, nothing after the delay node will trigger. Removing the delay will trigger following nodes. ...

Run construction script on Drag set to False has no effect on Vector Variable that use "Show 3D Widget"

UE - Gameplay - Blueprint - Feb 24, 2016

If the user has the class defaults of their actor blueprint set for Run construction script on Drag to be false then the vector 3D widget will cause the blueprint to run the construction script anyw ...

ForEachLoop does not save structure changes in the loop body

UE - Gameplay - Blueprint - Feb 2, 2015

If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...

A point light's source length appears to be 0 if too many are on screen at once

UE - Graphics Features - Feb 15, 2016

If a user places too many point lights on screen at once with a source length greater than 0 it will appear as though the length is 0 ...

Physical materials cannot be queried

UE - Rendering Architecture - Materials - Feb 12, 2015

Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...