Deploying a project with Portrait orientation will appear stretched on the Nvidia Shield Tablet

UE - Platform - Mobile - Mar 3, 2015

When I deployed a first person template project to an Nvidia Shield Tablet with Portrait Orientation enabled, The screen appeared stretched and the analog stick were unable to be used. Tested on t ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Masked material using virtual textures covering a decal will result in black pixels

UE - Graphics Features - Nanite - Mar 31, 2025

Depth Passes for Masked Materials using Virtual Textures does not work correctly when it is in front of a Nanite Mesh and a Decal, resulting in black artifacts. Also tested on //UE5/Main, CL: 41024 ...

Moving Folders will result in an empty duplicate folder being left behind

Tools - May 31, 2019

When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...

UMG - Drag/Drop crash on exit when dropping back onto an old slot.

UE - Editor - UI Systems - Jan 7, 2015

When dragging and dropping a widget onto an old slot, it resulted in a crash on exit. ...

Deleting a function in a parent class that is over written in a child class will cause a crash

UE - Gameplay - Blueprint - May 7, 2015

The editor crashes after deleting a function in a parent class that has been implemented and over written in a child class. ...

Fbx animation re-import using UAssetImportTask in python will not use options

UE - Editor - Content Pipeline - Import and Export - Mar 5, 2021

Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...