Inventor Assembly imports incomplete or missing geometry

UE - Editor - Content Pipeline - Datasmith - Importer - May 22, 2020

It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...

Crash compiling a blueprint after changing a TMap value from Vector to Vector4

UE - Foundation - Core - UObject - Jun 29, 2020

REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...

Static lighting isn't bouncing when using Layered Materials

UE - Graphics Features - Lumen - Aug 13, 2020

Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...

Absolute World Position post process no longer works in mobile preview

UE - Platform - Mobile - Sep 2, 2020

User reports this work correctly in 4.24, but now no longer works as expected in 4.25.I don't have a clear CL just yet, marking unconfirmed. If you change the settings to use ES3.1 Preview and just ...

Crash when attempting to deform a landscape when Paint Layer has not been used - Assertion failed: !TargetProxy->HasLayersContent() || !InCanUseEditingWeightmap || EditingLayerGUID.IsValid() [LandscapeEdit.cpp Line: 5252]

UE - LD & Modeling - Terrain - Landscape - Sep 9, 2020

The editor crashes when attempting to draw a weight blended texture to the landscape if it hasnt been used on that landscape yet. This crash can be completely avoided if the stone texture is painted ...

Niagara Crash : ExportParticleDataToBlueprint module causes buffer overrun

UE - Niagara - Aug 10, 2021

This buffer overrun is probably caused by the ExportParticleDataToBlueprint module does not respecting the GPUAllocation Fixed Size setting in the module. In fact, out-of-range export data is not c ...

Atmosphere related scan line artifacts for Path Tracer with MGPU

UE - Graphics Features - Path Tracer - Feb 10, 2023

There are two UDNs related to this issue.  It makes the Path Tracer unusable with MGPU, with atmosphere enabled. I already have a one-line fix implemented and tested.  The atmosphere scan line arti ...

Ensure in GatherSubobjectData

UE - Gameplay - Nov 27, 2023

An ensure in GatherSubobjectData is being hit under certain inheritance conditions. This appears to be similar and potentially related to [Link Removed] and the fix at CL 16377852. Stepping through ...

Serialized Blueprints containing MIDs do not load correctly in packages.

UE - Rendering Architecture - Materials - May 8, 2024

This issue is an easy fix but raises a different problem which is likely ingrained in UE, which is that MIDs should not be serialized out and should always be transient. Unfortunately we are in a po ...

MakeArray wildcard node gives a compilation error when being used in a Blueprint Macro.

UE - Framework - Blueprint - Dec 19, 2024

There is an error with the SmartMacroInterface, where you can't use an empty wildcard "Make Array" node. This error makes the blueprint not compile and the macro unusable. Disabling the bUseSimpleWi ...