Forward Rendering with Metal is stretched on iOS

UE - Platform - Mobile - Aug 19, 2015

When you turn off 'Supports Open GLES2' from the iOS settings and package a game with 'Support Forward Rendering with Metal (A7 and up devices)' the textures/materials are stretched across the objec ...

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...

Cooking is not deterministic for Destructible Meshes

UE - Simulation - Physics - Destruction - Jun 9, 2017

Cooking is not deterministic for Destructible Meshes. Can be tested by doing a release/patch of Destructibles map in Content Examples. Destructible Meshes that have not changed will show up in the ...

Texture Sample 2D Parameter not Working with WPO on Mobile Quality ES3.1

UE - Platform - Mobile - Jun 30, 2017

WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...

Crash in GetScreenRect on OPPO and Vivo devices

UE - Platform - Mobile - Jul 11, 2017

Assertion in a packaged build when Light propagation volume is set to 1

UE - Graphics Features - Sep 1, 2017

Assertion in a packaged build when Light propagation volume is set to 1 ...

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

Incorrect Collision Enabled loaded for attached Blueprint Components

UE - Simulation - Physics - Oct 9, 2018

Incorrect values are loaded for the Collision Enabled property of attached ActorComponent Blueprints.  ...

Nanite meshes swap materials during simulation

Quixel - Jun 1, 2021

When enabling nanite on Quixel Bridge assests.  Materials sometimes randomize to other assets in the viewport during simulation or PIE.  This does not occur every time and may take a few tries.   T ...

[MetaSounds] - Browse to Asset button on Wave Player Node does not work

UE - Audio - MetaSounds - Sep 21, 2021

Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...