Renamed material parameters in layer functions don't propagate to MIs

UE - Rendering Architecture - Materials - Jun 29, 2020

FollowHmdOrientation is no longer an available option in the player camera manager blueprint

UE - Platform - XR - Feb 18, 2016

Users are having issues after upgrading their project to 4.11 due to the missing option of FollowHmdOrientation in the Player Camera Manager. ...

Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client

UE - Networking - May 19, 2015

Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client. Reproduced in 4.7.6, 4.8 Preview 3, and Main (//depot/UE4/Promotable- ...

Particle Position Node in Material Editor returning incorrect results on Mac

UE - Graphics Features - Mar 20, 2015

Also Reproduced on Main, Promotable-CL-2484152 Particle Position WS Node is returning incorrect results with the following Material Setup on a Mac: [Image Removed] ...

The "Project World location to Widget position" node does not return the correct screen position unless the widget's anchor point is set to the top left

UE - Editor - UI Systems - May 26, 2015

When using a widget that has an anchor point that is not set to the upper left the "Project world location to widget position" node does not return the expected location on screen. ...

Crash on Mac when attempting to Join Sessions

UE - Platform - Apple - Nov 17, 2015

User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session. "After the crashes when I restart UE4 and open my project some BPs are ...

UDestructibleComponent::ApplyDamage doesn't affect root chunk if the mesh doesn't fracture.

UE - Simulation - Physics - Destruction - May 6, 2016

ApplyDamage calls through to applyDamage on the apex actor, which takes the impulse and applies it to any fractured chunks. If however not enough damage is done to the component to fracture it, no i ...

Blueprint debug flow not shown for events triggered from FTicker

UE - Gameplay - Blueprint Editor - Mar 3, 2016

FTicker delegates don't invoke Blueprint wire highlighting when debugging in the editor. ...

Crash in ReflectionCaptureComponent::ReadbackFromGPUAndSaveDerivedData()

UE - Graphics Features - Dec 15, 2015

See UDN. Crash during autosave. ...

[CrashReport] UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [xaudio2source.cpp:517]

UE - Audio - Jun 24, 2016

joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...