Landscape does not conform to splines correctly

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...

A REINST error occurs in widgets reference one another

UE - Editor - UI Systems - Oct 23, 2015

If the user has two widgets (widgetA and WidgetB) and they use widgetB inside of WidgetA via the user created section and then they alter widgetB the reference to WidgetB will show a REINST Error. ...

Behavior Tree "Resume" button does not match other resume buttons in editor

UE - Gameplay - Feb 12, 2015

Resume button in Behavior Trees is a different image than the resume button in other parts of the editor. ...

Transparency for Widget components is not working on iOS devices

UE - Editor - UI Systems - Oct 20, 2015

If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices Note: Possible regression ...

Local Vector variables in functions do not save the Y and Z values

UE - Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2

UE - Gameplay - May 18, 2015

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...

Launch on Nexus 9 fails due to unknown arm64-v8a architecture

UE - Platform - Mobile - Mar 13, 2015

Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...

Mobile HDR Path doesn't work on GearVR

UE - Platform - XR - Mar 13, 2015

MobileHDR fails on GearVR ...

Live Node Previews are broken with Coordinates higher than UV0

UE - Rendering Architecture - Materials - May 18, 2015

User reporting the Live Node Preview in the Material Editor will return only Black in the Node when using any UV other than UV0. Also reproduced in Main Promotable-CL-2552010 & Releases/4.8/Promote ...

Potential BB-observing mechanics issue with BP implementable BT decorators

UE - AI - May 19, 2015

Error Cannot override 'BTService_BlueprintBase::ReceiveTick' at Event Receive Tick which was declared in a parent with a different signature ...