Failed Skeletal Mesh "reimport" can cause asset to be deleted entirely

Tools - Dec 8, 2015

When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...

Splash Screen orientation will not change when in Portrait and Upside Down on iPhone 5

UE - Platform - Mobile - Mar 12, 2015

When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...

HeaderTool issue with comment format

UE - Foundation - Core - May 18, 2015

If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...

Widget IsHovered does not register a TouchUp

UE - Editor - UI Systems - Aug 25, 2015

Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...

Get Platform Name node displays incorrect platform name on tvOS

UE - Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...

Crash when Taking Screenshots with Ansel Plugin using Certain Capture Types

UE - Graphics Features - Jan 5, 2017

A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...

InterpToMovement node has access to velocity parameters

UE - Gameplay - Blueprint - Feb 3, 2017

InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...

Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

OLD - Anim - Jan 15, 2018

-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected -When reopening project, imported assets are no longer there -Reopening project after crash, the opt ...

Statistics Window does not show spawned objects with "All Objects" filter during PIE

Tools - Mar 14, 2018

Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...