Adjusting Agent Radius in RecastNavMesh causes AI to not move

UE - AI - Sep 9, 2015

Adjusting the RecatNavMesh in a map can cause the AI to not move when simulating or playing in viewport. Setting it back to the default value does not fix the issue. I can only reproduce this with ...

AttachToComponent replication snapping to position instead of keeping relative location

UE - Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

NumNonClothingSections logic is bad

UE - Editor - Content Pipeline - Datasmith - Jul 26, 2019

We use the NumNonClothing section number to iterate in the sections, this is an error if the cloth sections are not at the end of the sections array. See the following picture of a search on NumNonC ...

iOS App Store ITMS-90809: Deprecated API Usage from UIWebView APIs

UE - Online - Sep 19, 2019

Users are receiving "ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See [Link Removed] for more information. " issue when submitting apps. ...

Body Instance property changes made in construction scripts are not applied

UE - Runtime - Simulation - Jul 17, 2020

7054614 was submitted to fix an issue with not being able to modify physics properties on instanced blueprints child components. This is related to [Link Removed] ...

TranslucentVolumeAmbient is darkened in InjectTranslucencyLightingVolume pass when using VSMs with r.Shadow.Virtual.ForceOnlyVirtualShadowMaps is Off

UE - Graphics Features - Shadows - Nov 18, 2024

CSM targets are still created and affect the InjectTranslucencyLightingVolume pass when moving in a project that only uses VSM causing over brightening of fog planes and other translucent meshes. r ...

Cloth - Assertion failed: SimData->LODIndex != INDEX_NONE && SimData->LODIndex <= LOD when using the rewind debugger with multiple LODs cloth

UE - Runtime - Deformable - Feb 19, 2026

The LOD switching when the simulation is paused could still be causing problems when the simulation is paused while the LOD indexes are going up because there is no LOD Bias mappings by default. Se ...

Editor primitives render incorrectly in stereoscopic with instanced stereo

UE - Platform - XR - Aug 17, 2016

Trigger box icons move around when oculus head movement is used. Found in //UE4/Release-Staging-4.13 @ 3090357 QA-Promotion map Edit: 08-22: This affects volumes as well as their editor icons, upd ...

Marking a Blueprint as Deprecated Causes Existing Instances to be Removed on Level Load

UE - Gameplay - Blueprint - Oct 13, 2016

Enabling the 'Deprecated' option in a blueprint's Class Settings causes all existing instances of it to be deleting upon loading any levels that contain the blueprint. Found in 4.13.1. Reproduced i ...

Tessellation Flicker When Viewed from a Distance

UE - Graphics Features - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...