Changing Texture compression settings breaks Materials with mismatch on Texture Sample Sampler Type

UE - Rendering - Architecture - Materials - Aug 5, 2015

If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...

Switching to different modes in the Modes panel causes PIE to take input from a connected VR headset for the Y axis camera movement

UE - Platform - XR - Dec 9, 2016

If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...

[CrashReport] Mac crash in UE4Editor-Engine.dylib!LoadPhysXModules()::$_0::operator()()

UE - Platform - Apple - Jun 8, 2017

This is a common Mac crash that has been occurring since 4.15. It shares the same callstack with [Link Removed], but that was verified fixed for 4.16.0, while this crash still continues into 4.16. ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Shader Complexity viewmode does not work on masked materials

UE - Graphics Features - Oct 16, 2019

In engine versions 4.23 and above, the Shader Complexity Viewmode doesn't render appropriately for meshes with masked materials. Tested in 4.22.3 (CL - 7043647), 4.23 (CL - 8386587), 4.24 (CL - 961 ...

Alembic Files Import With Blocky UVs

UE - Editor - Content Pipeline - Import and Export - Dec 6, 2019

Alembic files imported come in with blocky UVs. Attached is a zip with the files and pictures that show the issue. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...

Custom Launcher Profile Drop Down Menus Don't Render Correctly When DPI Is Above 100%

UE - Editor - UI Systems - Slate - Jan 6, 2020

Drop down menus in custom launcher profiles don't render correctly when the DPI is above 100%. This is happening to the very wide drop down menus. This isn't happening in 4.23 CL#9631420. Found in ...

Digital Human Eyes Don't Look Correct With Ray Tracing Translucency Enabled

UE - Graphics Features - Lumen - Jan 27, 2020

The eyes in the Digital Human demo don't look correct with Ray Tracing Translucency enabled in the post process volume. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#111 ...

Crash if the number of spline points is less the one spline point currently selected

Tools - Feb 26, 2020

Spline components with "input spline points to construction script" enabled causes crash when selecting a spline point and reducing the total number of spline points below the selected spline. Te ...

Niagara Remove Pin Feature now deletes the variable completely from the Parameters Pane

UE - Niagara - Mar 12, 2020

This is a regression from 4.24.3 (CL-11590370). Removing a pin on a Niagara Module Script parameter will removed the variable as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) ...