The editor appears to crash when a widget is removed from the viewport by another widget ...
When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel. For a code based reference variable, the dropdown to set the value is avail ...
If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...
Based on user report, a HTTP Get request from UE4 is 15-20x slower than if using a Python Get request to get the same file. ...
Can't Play in Editor After selecting a color for a border widget via the eye dropper. If the user selects a color with the eye dropper tool and this color is outside of the color picker window, they ...
When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...
A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...
When selecting a connection between two bones in Persona, Child bone is selected. ...
When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...
Get Current Floor Hit Result Normal pin disconnects upon re-opening editor Regression (yes) issue (does not) occur in 4.12.5 ...