Niagara mesh particles will not face the camera when using camera position as the facing mode. The particles seem to face the direction the would if their position was at the origin. ...
When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...
UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false); Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::Unl ...
If the user touches the screen of a mobile device and then drags their finger over a button the button will remain highlighted as though it were being hovered. Note: This was tested on the Samsung ...
Override Game Mode only works when Using Separate Process ...
The options to close the CrashReporter window without submitting the crash report are no longer available. I suspect this was an intentional change for Paragon ([Link Removed]), however this is not ...
Level sequence becomes dirtied when opening other level sequences if the level sequence contains a track with a spawnable actor ...
An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time. Also it seems if Realtime is turn ...
This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...