Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...
When you use the console command for ShowFlag.Rendering 0 the screen multiplies. This happens on both iOS and Android devices ...
Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Note: This issue did not app ...
Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...
Client often fires overlap event twice when overlapping on a dedicated server. Regression (no) issue (does) occur on 4.12.5 ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...