Cursor breaks viewport when using Widget Render Transform Scale

UE - Editor - UI Systems - Mar 14, 2017

The viewport cursor will continue to display off of the actual viewport until the widget ends if the border component actually extends. This has not been tested with any other template. Regression ...

Editing an instanced variable that is nested in two other instanced variables causes a crash

UE - Gameplay - Blueprint - Jul 2, 2015

If a user edits a instanced variable which is nested inside two other instanced variables in blueprint editor, a crash will occur ...

Changing LOD materials on Merged Actors Crashes Editor

UE - Gameplay - Sep 12, 2016

If you merg actors with LODs with the setting LODSelection Type set to "Use all LOD levels" then apply a material to the element 0 assigned to LOD1 the engine will crash. NOTE I wasn't able to rep ...

[CrashReport] UE4Editor_Engine!UAnimMontage::IsValidAdditive() [animmontage.cpp:702]

OLD - Anim - May 19, 2016

Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 687 if (SyncGroup != NAME_None) 688 { 689 CollectMarkers(); 690 ...

Reordering Instance Editable arrays in a Character Blueprint breaks the array

Tools - Nov 14, 2017

When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...

Creating External Curve for a function's local struct variable causes editor to crash

UE - Gameplay - Blueprint - Sep 6, 2016

Defining a FRuntimeFloatCurve inside a code based struct causes the editor to crash if the struct is added as a local variable to a blueprint function and the "Create External Curve" button is press ...

Crash when editing gameplay tag query in a structure

UE - Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

LevelSequenceActor transform offset for Sequencer lost on value changed

zComponent - Archive - Nov 17, 2025

Toggling Lock, Pin, Ignore on subsequences or adding new transform key on a character inside a subsequence the Actors lose the LevelSequenceActor transform offset they have at preview and go back to ...

Render in Movie Render Queue with High Resolution Tiling Overlap causes dark pixels

zComponent - Archive - Jun 13, 2024

From UDN: thanks for your reply. I have attached a very basic scene with a MRQ settings preset. The only thing I have changed in the scene is that I've set the Camera Exposure to manual, as it do ...

[CrashReport] UE4Editor_LevelEditor!FLevelEditorContextMenu::FillMenu() [leveleditorcontextmenu.cpp:178]

Tools - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release User DescriptionsIt Stopped when I tried to place a mesh in thrid person. Source Context 164 if (GEditor->GetSelectedComponentCou ...