Clickable widgets fail to function as UWidgetComponents in standalone

UE - Editor - UI Systems - Jul 25, 2018

When in standalone, any widget that takes a click event doesn't respond properly to user input. Tested in 4.19(CL - 403788), 4.20(CL - 4228271), and 4.21(CL - 4229747) ...

Python function unreal.AssetRegistry.get_assets_by_class is broken

UE - Core - Systems - Nov 21, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to be a regression since the errors do not occur on the previous version and is regression tested o ...

Color samples are not displayed when switching to light complexity view.

UE - Rendering - Features - Nov 25, 2021

In other views, such as Shader Complexity, color samples are displayed. ...

USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Editor - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...

Sky renders black after building lighting in VR Template

UE - Rendering - Features - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so this is a regression. ...

ContentExamples: BlueprintRenderToTarget heightfield painter renders black and has no functionality

UE - Graphics Features - Jan 19, 2017

Observed on all native platforms ...

HISMC UpdateInstanceTransform blueprint function does not update bounds correctly

UE - World Creation - Worldbuilding Tools - Foliage - Jan 26, 2017

BuiltData is saved alongside it's map, even if lighting hasn't changed

zComponent - Archive - Jun 25, 2021

Saving a map will always resave the map's BuiltData, even if the BuiltData hasn't been marked dirty. Changes were made to avoid marking it dirty for UE-96057, but the call to SaveWorld in FEditorFil ...