If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also ove ...
A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...
An assert is triggered in this case because in multi-process PIE, if the editor is a client, the PIEInstance of the world context remains at -1 (see UEditorEngine::PlayInEditor). If this client inst ...
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ARM Mali 400 Series GPUs are rendering Opaque Unlit Materials as Black instead of the designated color. This is a *regression* from 4.10.2.Devices where Issue OccursDevice NameBrandBug Description ...
With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...
When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...
The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting ...
If an array of custom UObjects is added to a class, changing the value of a UPROPERTY variable in one element of the array sets the same value in all elements of the array. ...
Deriving a custom code class from UArrowComponent results in several link errors (LNK2001 and LNK2019) in Visual Studio when trying to build the project. ...