Creating a Macro with a Wildcard Array and then using that macro to accept an array as input and attempting to get the first element causes an error to appear in the output log. In the AnswerHub u ...
When you create a project in version 4.8.3, and update it to either 4.10 or Main, there seem to be issues loading the Engine Content Tutorials for FeaturePacks, InstallingiTunesTutorial, and Setting ...
Garbage Collection is causing noticeable hitches on whatever interval it is run on. This is noticeable in the UE4 Profiler, as you will see a spike every X amount of seconds, depending on how often ...
Attempting to play in editor, standalone, or VR Preview when a behavior tree that is running is open will cause a significant performance decrease. The framerate drops from ~120 to ~80 fps while the ...
When using a sphere trace, the Hit.Location and Hit.ImpactPoint report at the same location. According to the documentation, Hit Location would be the location of the actor where Impact Point would ...
When using the Set command to change the value of a class at runtime, the game instance will crash with an access violation. Note: This needs to be done in Standalone or a packaged version for this ...
The feet are broken on Jog_Lt_Rifle animation in the AnimStarter Pack User says that this Animation also doesn't loop very well...and while he does kind of jerk his body a bit on the loop, I don't ...
When a button's normal style is set to box and another widget is added to this buttons canvas panel when the button is clicked the button loses its image settings. ...
Camera appears to pan when moving your head in VR preview with Lock to HMD check true ...
Seems like the task node result is wrong if AI is already at location. If so then it's a pretty serious issue. Needs to be investigated. ...