User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...
Running the WrangleContent commandlet to try to remove unused assets from a project currently fails due to an assertion. ...
User Submitted Bug Some keys are not registered when pressed with combination of others. ...
If the Parent material is initially a Translucent material, Allow Custom Depth Writes works.If the parent material is initially a Opaque material, Allow Custom Depth Writes doesn't work for the instan ...
When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...
When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
Changes made to the Preview Scene Settings in the Material Editor are not saved. The preview scene will default to grey background instead of EpicQuadPanorama_CC+EV1 because "Show Environment" is al ...
No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...
If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...