Auto Convex Collision will cause crash when using significantly small meshes

UE - Gameplay - Dec 16, 2015

A hard crash can happen when applying auto convex collision to a complex mesh that is below a certain build scale or screen size. The meshes that cause this have higher poly counts and increasing th ...

Crash when setting Project to only use Windows and DX11 with texture compression as BC7

UE - Graphics Features - Jan 11, 2016

When user sets their texture compression to BC7 while the project settings are set for Platform to only be Windows and use only DX11 this will cause any textures with this set to cause a crash when ...

Blueprint child asset is set moved to offset position when set to simulate physics

UE - Gameplay - Mar 3, 2015

When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...

Distance Fields do not work with Directional Lights when using a AMD Radeon card.

UE - Graphics Features - Aug 25, 2015

Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...

Linux engine cannot build in directory with one character long name

UE - Platform - Linux - Oct 1, 2015

The editor fails to build with a "String index out of bounds" if located inside root folder that is only one character long. Have not reproduced internally. ...

Cannot create a C++ Project on a network drive

UE - Foundation - Core - Oct 5, 2015

Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...

Garbage Collection crash on Compile attempt

UE - Foundation - Core - Nov 6, 2015

Attempting to compile anything in the editor (blueprint, widget, level bp, etc) will cause the editor to crash. Project Link: [Link Removed] Crash Reporter: [Link Removed] Note This has only been ...

Effects.umap causes Standalone and Mobile Preview PIE to Crash

UE - Graphics Features - Sep 10, 2015

When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...

Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device

UE - Platform - Mobile - Sep 10, 2015

When depth of field is activated in a project running on an iOS 8 device, the project will close to the Home Screen. ...