Can not open more than one version of the same packaged game with a Vive hooked up and powered on

UE - Platform - XR - Apr 7, 2017

Can not open more than one version of the same packaged game with a Vive hooked up and powered on. If the Vive is hooked up and powered on, any additional sessions of a packaged game that are opened ...

VR Splash screen and Async Load issue

UE - Platform - XR - Apr 10, 2017

We encountered this problem too after upgrading to 4.15. It's caused by a timing problem when showing/hiding the async loading splash screen, so we only found it when loading maps in standalone that ...

Map variable of split struct only has access to key value

UE - Gameplay - Apr 11, 2017

Map variable of split struct only has access to key value. User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used ...

Inconsistent Spectator Camera Behavior When Run Dedicated Server is Enabled

UE - Networking - Apr 12, 2017

Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server. After testing on a listen server, it appear ...

"Root Motion from Everything" AnimBP breaks on client side

OLD - Anim - Apr 12, 2017

"Root Motion from Everything" AnimBP breaks on client side ...

Stationary Light Overlap View Mode Broken By Forward Renderer

UE - Graphics Features - Apr 13, 2017

The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...

Ray Traced Distance Field Shadows Break At Certain View Angles and FOV

UE - Graphics Features - Apr 13, 2017

RTDFS start to disappear or have visual artifacts when the camera's FOV dips below 90. Also, the smaller the FOV is the easier it is to reproduce the issue. It should be noted that I can only get ...

On clicked events do not appear to be working when packaging for HTML5

UE - Platform - Mobile - Apr 14, 2017

On clicked events do not appear to be working when packaging for HTML5 ...

Set mouse current cursor does not set until the user clicks in the window when using PIE

UE - Editor - UI Systems - Slate - Apr 20, 2017

Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...

3D Widget Doesn't Render Custom Depth Stencil

UE - Editor - UI Systems - Apr 21, 2017

Custom Stencils don't appear to work with 3d widgets. ...