Reset to Default and Pasting can change the transform of an actor with locked movement

Tools - Jan 9, 2017

Using the Reset To Default option for any of the transform values as well as the Paste command for the Scale values on an actor can still change the values when an actor's "Lock Actor Movement" sett ...

Command Alt Drag Produces Erratic Results on Mac

UE - Platform - Apple - Jan 11, 2017

Holding down Command + Alt + Drag to select an area in the Mac OSX environment will often result in erratic behavior from the cursor, causing the cursor to move exponentially beyond the area that th ...

GPU work performed between PostPresentHandoff and WaitGetPoses

UE - Platform - XR - Jan 12, 2017

...I assume this is the SceneCapture2d work. In async mode, we control interleaved reprojection (dropping to 45hz) based on measure gpu time. Since that work is sneaking in immediately after PostP ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Editor crashes when a floating window PIE command is issued repeatedly

Tools - Oct 4, 2016

After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...

Actor leaves behind ghost collision when detached and simulating physics

UE - Simulation - Physics - Jan 18, 2017

Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...

Auto-Play doesn't work on keyed actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)

UE - Anim - Sequencer - Jan 19, 2017

Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...

Find Collision UV Returning Unexpected Values

UE - Gameplay - Jan 19, 2017

Find Collision UV is returning values that are above 1.0, when it is expected that these values would remain between 0 and 1. ...

Memory-only FMOD assets cause 'unable to find cached package' spam in log

UE - Foundation - Core - Cooker - Jan 23, 2017

When loading individual events/sounds in an FMOD bank file, the cook will emit a warning for each asset which pollutes the log file with superfluous messages. This is because the actual event/sound ...

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns

OLD - Anim - Jan 24, 2017

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...