EQS Overlap test no longer recognizes custom Collision Object Channel

UE - AI - Nov 12, 2019

Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...

A C++ project with the name, "GearVR", will not build

UE - Foundation - Core - Jul 28, 2015

A C++ project with the name, "GearVR", will not build. This does not occur with content-only projects named GearVR. In 4.7.6 and 4.8.2, it fails during Compiling and an error message appears: Runni ...

Game window renders transparent when launched with -game -log commands on Mac

UE - Platform - Apple - Oct 31, 2016

This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...

Crash: Unhandled exception UE4Editor_Renderer!FMobileBasePassMeshProcessor::Process

UE - Graphics Features - Mar 14, 2019

HUD can cause a crash when used with Mobile. "When running from visual studio exception happens here: https://github.com/EpicGames/UnrealEngine/blob/4.22/Engine/Source/Runtime/Renderer/Private/Mobi ...

Random Number Generated in Constructor Returning Different Value on Begin Play

UE - Gameplay - Jan 13, 2016

When generating a random number using FMath::RandHelper() in the constructor of an actor, attempting to print that same number on BeginPlay returns a different value than the constructor. However, ...

Cannot Add Collision to an EQS Testing Pawn

UE - AI - Jan 6, 2016

Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the P ...

Set Actor Scale 3D Not Functioning as Expected

UE - Gameplay - Blueprint - Jan 12, 2016

Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...

Input Axis Continues to Fire After Standalone Window Loses Focus

UE - Editor - UI Systems - Slate - Feb 17, 2016

When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...

Using Attach To in Construction Script Causes the Editor to Crash

UE - Gameplay - Blueprint - Nov 17, 2015

After creating a blueprint with a box trigger and a cube component, attempting to use an AttachTo (Box) node and then attaching the cube to the In Parent socket compiles without issue. However, if y ...

Modal dialogues appear offscreen when using monitors with different resolutions

UE - Editor - UI Systems - Slate - Dec 29, 2016

When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...