Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
AHUD::DrawText can currently only accept a UFont asset. An overload of this that took a FSlateFontInfo would allow people using Blueprints to override the font size and typeface (as you can already ...
Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...
Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...
Decals that have a negative scale are invisible in the level. This occurs across all engine versions tested. 4.10 - 4.12. ...
A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...
Need to add NetworkReplayStreaming to the list of PublicIncludePathModuleNames in Engine.Build.cs ...
When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro. ...
Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...
The editor becomes unresponsive as the log becomes filled with Perforce logging ...