Socket Preview Mesh's Scale Changes While the Socket's Scale Does Not When the Mesh Editor is Reopened

Tools - Dec 22, 2017

When setting a preview mesh and a socket to a relative scale, the socket's scale is saved but the preview meshes scale changes. This occurs when the asset is saved < mesh editor closed out < mesh ed ...

Crash when syncing a folder with source control that contains a level that utilizes Level Streaming

Tools - Dec 28, 2017

A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...

Pick New sprite option becomes unavailable if you change the view options

Tools - Jan 4, 2018

The Pick New sprite option becomes unavailable if you change the view options to either tile or column when working with the keyframes of a 2D animation. This issue affects the project indefinitely ...

Editor becomes unresponsive when Playing Editor with 3 or more players when an Oculus is hooked up

UE - Platform - XR - Jan 4, 2018

The editor appears to freeze when PIE is set to run with 3 or more players and an Oculus is hooked up to the machine. As a note this issue occurs the second time that PIE is used. ...

uexp file of certain maps are always packaged when patching

UE - Foundation - Core - Nov 17, 2017

When generating a patch, (patch pak file) the .uexp file of the Editor Start Map and the Game Default Map are both packaged into the patch, even if another map is specified. Example: Editor Start ...

Skeletal mesh vertex colors swizzled on Mali devices

UE - Platform - Mobile - Dec 17, 2017

We are currently experiencing an issue where skeletal mesh vertex colors are different on certain mobile devices. What we see is the following:Red and Blue channels are swapped.It occurs consistent ...

"Find Collision UV" does not work with "Get Hit result under cursor"

UE - Simulation - Physics - Jan 8, 2018

The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV" Using "Line Trace by Channel" hit result works as intended. ...

iOS apps crash on devices with iOS version 11.2.2 when Metal 2.0 is enabled

UE - Platform - Mobile - Jan 22, 2018

Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...

Blueprint nativization does not properly convert references to other Blueprint class types marked NotForServer/NotForClient during export tagging.

UE - Gameplay - Blueprint Compiler - Jan 24, 2018

Example: Widget Blueprint classes do not get nativized for WindowsServer configs when 'Load Widgets on Dedicated Server' is false (i.e. NeedsLoadForServer() returns false). As a result, if another c ...

FOnlineAsyncTaskManager may not process Parallel Tasks if there's no Active Task.

UE - Online - Jan 24, 2018

FOnlineAsyncTaskManager::Run waits for the WorkEvent to trigger before it will tick. However, this event only gets triggered if there are new Available Tasks. Therefore, even though there may be pe ...