Changes made to the Preview Scene Settings in the Material Editor are not saved. The preview scene will default to grey background instead of EpicQuadPanorama_CC+EV1 because "Show Environment" is al ...
When using PerInstanceRandom in the foliage material, the foliage in the editor preview has incorrect "broken" color. In the game preview, color shows up correctly. Reproduced in 4.19.0 CL 3944462 ...
A UFUNCTION that is BlueprintPure and has CommutativeAssociativeBinaryOperator set to true results in an ensure whenever it is shown in the Blueprint Editor. The reproduction steps cover adding the ...
When a preview mesh is set inside the skeleton(see attached screenshot) and saved and an animation retargeted to that skeleton, the preview mesh you changed it to is not displayed on the animation. ...
This issue is regression. It don't occur with 4.18.3. Sequencer behavior differs between PIE and package build. As shown by the attached .png, in PIE one character moves, but in package build it ap ...
When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...
Translucent Materials will receive incorrect shadows in forward shading. This is working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4408769, 4.22 CL# 4413 ...
Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...
Because the OnlineSubsystemGoogle for iOS use old GoogleSigninSDK(Ver4.x), when uploading the iOS build to AppStoreConnect, ITMS-90809 (using a deprecated UIWebView) will be issued. To fix this, we ...
When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...