Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...
Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprin ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...
Making changes to components added to the Blueprints viewport can not be undone. I made translation changes to the camera, character and added a box and I wasn't able to use undo on those changes. ...
Crash when compiling shaders on Mac. Issue is most reproducible when running a standalone PIE instance. Even though running in -game is similar and will crash if all shaders for the map loaded are n ...
Aug 30 12:56:25 Unreal-Engines-iPhone TestCardboard_0826[472] <Warning>: Failed to load font: file not found at file:///var/containers/Bundle/Application/8224C7F6-6A72-4868-97A9-869A23CD6F2A/TestCardb ...
Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...
Struct array of type 'key' dirties blueprint each time it is re-opened. Regression (no) issue (does) occur in 4.11.2 ...
When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...
Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...