UDN customer reported this issue: Using legacy USDImporter, the attached USD throws these ensures ensure(Primvar.Get(&UVs, Options.TimeCode)); ensure(Primvar.GetIndices(&Indices, Options.TimeCode) ...
When hovering over items located at the bottom right corner of the Content Browser while the Editor is maximized, the tooltip is not displayed. It seems that the tooltip would extend beyond the edge ...
we ran into an issue with USD Importer plugin for Unreal 5.2. When you import a USDStage with the "actors" import option - which respawns the newly imported actors into the current level. However, ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...
Repro Rate: 3/3 This is a live issue where the customer claims that the SteamSockets implementaton is not setup to handle the new Client and Session Id setup that was introduced in 5.1. This issue ...
Binary (Installed Build)//UE5/Release-5.1 @CL22986940 I encountered this same crash when creating a landscape twice, but was not able to consistently reproduce it with those steps. I figured out th ...
When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...
Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...
If an AI is moving between points in the persistent level but is located within a sublevel and the sublevel is set to not visible, there is a chance that the editor will eventually crash. Setting Is ...