Large blueprint memory leak in project

UE - Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

Set Hardware Cursor doesn't refresh when clicking and holding in PIE when dragging out and back in

UE - Editor - UI Systems - Slate - Nov 10, 2017

The SetHardwareCursor function sometimes doesn't update when clicking and holding the left mouse button on a widget component, like a button, and causes the cursor to default back to its normal icon ...

Manually changing the value for Constraint Value 1 & 2 causes odd visual issues

UE - Simulation - Physics - Jun 1, 2016

Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...

REINST error pertaining to circular logic is unclear as to the cause of the error

UE - Gameplay - Blueprint - Dec 5, 2014

The error messages for the REINST errors could be more descriptive. As of now the error does not appear to give enough information to the users to track down and solve the issue effectively. ...

Exporting data table adds memory address/serialization info to column names

Tools - Apr 26, 2016

Exporting a data table as a .csv causes column names to be replaced with memory address/serialization information, making it extremely difficult to read information presented. Regression? (No), is ...

Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name

UE - Gameplay - Blueprint Editor - Jun 7, 2017

Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name. In the case of the example given, the editor will throw a warning "No Delegate found for NewEventDispatche ...

KiteDemo: Failed to load Outer for resources

Docs - Samples - May 3, 2017

While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – Two warnings occurred when opening the project.LoadErrors:Warning: Warning CreateExport: Failed to load Outer ...

Asset reload results in DeadPackage with PackageReload.EnableFastPath

UE - Editor - Nov 12, 2024

With PackageReload.EnableFastPath enabled, doing an asset reload, will result in DEADPACKAGE Slack thread: [Link Removed] ...

Buffer Overrun with GPUSkinCache

UE - Graphics Features - Nov 7, 2016

In GPUSkinCache, based on the conditional expression:if (CacheCurrentFloatOffset + NumRWFloats > (uint32)GGPUSkinCacheBufferSize) { // Can't fit this INC_DWORD_STAT(STAT_GPUSkinCache_SkippedFo ...

Crash when removing an item from a list view

UE - Editor - UI Systems - Apr 18, 2019

When removing an item from a list view the editor will crash when trying to update. ...