While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – Two warnings occurred when opening the project.LoadErrors:Warning: Warning CreateExport: Failed to load Outer ...
With PackageReload.EnableFastPath enabled, doing an asset reload, will result in DEADPACKAGE Slack thread: [Link Removed] ...
In GPUSkinCache, based on the conditional expression:if (CacheCurrentFloatOffset + NumRWFloats > (uint32)GGPUSkinCacheBufferSize) { // Can't fit this INC_DWORD_STAT(STAT_GPUSkinCache_SkippedFo ...
When removing an item from a list view the editor will crash when trying to update. ...
Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...
If the user adds a tag to the third person character blueprint with in the blueprint itself and then adds other tags afterwards using the details panel that is given when selecting an actor in the s ...
Local rotations of components are inconsistent between the Level editor and the SCS editor. The SCS editor rotates the transform widget's coordinate system to match the selected component in FSCSEdi ...
Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...
Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is ...
It is possible to re-use an existing key in a data table containing a TMap without triggering an error message. If the data table is saved with the duplicate key still present, the previous element ...