Xcode 8.3.2 fails to successfully build 4.15.1 from source code

UE - Platform - Apple - May 2, 2017

Attempting to build 4.15.1 from source code using Xcode 8.3.2 currently results in the build failing due to warnings that occur in fbxsdk, AlembicImporter, and MetalRHI. ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

GUID property is not fully generated for a component added to a Blueprint in the Editor

UE - Gameplay - Blueprint - May 1, 2017

If a component contains a GUID property, and that component is added to a Blueprint in the Editor, that property is not fully generated for instances of the Blueprint. Only the first part of the GUI ...

Child Actor Template properties are not available for a child actor that has been copy and pasted

UE - Gameplay - Blueprint - May 1, 2017

Child Actor Template properties are not available for a child actor that has been copy and pasted ...

BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...

Install daydream app message does not always pop up if the user cancels the pop up a couple times

UE - Platform - XR - May 1, 2017

Install daydream app message does not always pop up if the user cancels the pop up a couple times ...

Investigate: Storing static Tonemapper LUT between frames

UE - Graphics Features - May 1, 2017

Ideally we would render the LUT once then cache the result as we typically keep the render targets around either way. Investigate the work required for this or reasons why it's not a possible approa ...

Select button does not show up after the "Pick Parent Class" window loses focus

UE - Gameplay - Blueprint - May 1, 2017

If the "Pick Parent Class" window loses focus, the select button will not be available for the previously selected option ...

Emissive Input required for Landscape Painting to Appear Correctly when using Emissive Color and Make Material Attributes property Enabled

UE - LD & Modeling - Terrain - Landscape - May 1, 2017

When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...

Incorrect Specular Highlights with Sphere Reflections Captures when using the Forward Renderer

UE - Graphics Features - Apr 30, 2017

A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer. I attempted to enable High Quality Reflections within the material's properties whic ...