If a project loses connection to perforce and is then closed, the editor will prompt to save changes. If any of those changes require checking out an asset, the editor will prompt to check out the ...
Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...
A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...
When the Launch URL blueprint node is used to open a link on an iOS device, any question marks in the URL are converted to %3F instead and invalidate the link. This is different from the behavior on ...
When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...
When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...
Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...
Looking straight down at the floor causes arch vis character to get stuck in jumping animation. Did not experience this behavior with default character class. ...
The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...
When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project. Tested in MAIN on CL-2 ...