When a user changes the value of an inputted node into the material editor, the viewport changes to the world default material as per normal but never recovers to the newly compiled material. Savin ...
When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...
If the user renames a function input, and then adds the function into a graph, the function node will not use the new input name. The user will need to recompile and then add the function back into ...
When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...
If an asset file is checked out / edited in source control and checked back in, others will see the yellow exclamation mark to indicate that there is an update to the asset but choosing to sync does ...
This happens because the Blueprinted component is not also enabled for nativization, but the nativized Actor BP tries to use it as a native class type. Current workaround: Ensure that the Blueprint ...
When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will com ...
Objects' sleep states are not being properly replicated to the client. While it cant seem to be reliably triggered, occasionally the client will receive a constant stream of sleep events, until the ...
Rect Lights that intersect geometry can produce NaN pixels in SceneColor, which will affect bloom, FXAA, and other future passes. This can lead to large visible artifacts. The NaN values are produc ...
Playing a sound (firing weapon) and switching the camera mode will cause the gunfire sound to play twice, once from the weapon's position when it's fired and again as through the sound was coming fr ...