Event does not fire at end of playback range

UE - Anim - Sequencer - Aug 29, 2016

Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...

Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Jan 25, 2017

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Notes: -This issue did not a ...

Editor Crashes When Cloth Asset Is Applied To Material With Support Compute Skincache Enabled

UE - Simulation - Physics - Character - Feb 24, 2017

After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...

Warning: repairing painted vertex colors due to static mesh re-imports! in ContentExamples

Docs - Samples - May 4, 2017

Not a regressionInfo Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to stati ...

Adding a Blueprint Interface (with function named "Test") to a Widget Blueprint with a variable named "Test" crashes the editor when compiling

UE - Gameplay - Blueprint Editor - Oct 5, 2017

Giving the Blueprint Interface Function and the Widget Blueprint Variable the same name, then adding the Blueprint Interface to the Widget Blueprint, causes the editor to immediately crash when comp ...

Error when using GetMass without Simulate Physics enabled

OLD - Anim - Oct 31, 2017

When using GetMass on an Actor Blueprint, an error is displayed when Simulate Physics is disabled, but GetMass executes successfully. Error Message: BP_Actor_80.MaterialSphere MaterialSphere has t ...

Landscape Change Component Size Tool removes foliage from landscape

UE - World Creation - Worldbuilding Tools - Foliage - Dec 12, 2017

Foliage painted onto a landscape will disappear when Sections per Component is changed from 1x1 to 2x2. Affects 4.17.2 CL 3658906, 4.18.2 CL 3794801, 4.19 Main Possible Workaround is to set the Re ...

Building Lighting fails when lightmass importance volume scale is large

UE - Graphics Features - Jan 30, 2018

There is an issue when attempting to build lighting with a large lightmass importance volume when you build the lighting the editor freezes. This issue appears to be a regression Versions tested: 4 ...

Generate Particle Event Blueprint node doesnt generate particles at relative "InLocation"

UE - Niagara - Apr 3, 2018

The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...

If Mesh is Reimported When Clothing Data is Applied Clothing Data Can No Longer be Edited

UE - Simulation - Physics - Character - Apr 5, 2018

Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...