After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...
When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...
When using World Position Offset and pushing verts of a mesh, cracks appear on the surface using WPO when deployed to an certain iOS devices. I used the Mobile Previewer to compare results to how t ...
PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...
The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...
PBO Disable option does not work in Hide Bone By Name node See repro and images[Image Removed][Image Removed] ...
If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...
If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...
Spawn Emitter Attached not working in Packaged Game. Not sure if it isn't spawning the emitter or if it is spawning at the wrong location. ...
When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...