When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...
UVs are scaled drastically when importing from Solidworks. When comparing it to an Engine Cube and adding a texture to it you can see the difference in UV scaling. The texture will need to scaled to ...
On Mac and Linux the option to open the USD Stage window is not there like it is on Windows. This is not a regression since USD Stage was not preset in 4.23.1 (CL-9631420) on any platform. ...
Also have attach that exact RemoteToolChainPrivate.key file Logs when attempting to launch TM-ShaderModels Error:[Remote] Using private key at C:\Users\varun\AppData\Roaming\Unreal Engine\UnrealBu ...
In FBlueprintEditor::ReparentBlueprint_NewParentChosen FBlueprintEditorUtils::MarkBlueprintAsModified is called before calling Compile. As a result SCS nodes, including ICH nodes, are created for th ...
When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints. This results in any UK2Node_CallFunction's not having their `FunctionReferen ...
Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function. From the user: "Essentially, 95% of the time wha ...
Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to p ...