[USD] Reimport change reference to transient

UE - Editor - Content Pipeline - Import and Export - Mar 31, 2025

https://forums.unrealengine.com/t/usd-reimport-changes-referencers-to-transient/2421831 ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

FBX material IDs from 3DS Max are reordered in automatic LOD generation

Tools - Sep 12, 2018

This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...

Auto Reimport crash with some file paths

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...

[Interchange] Bone name space are replace with underscore, legacy fbx rename with dash

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

This bug is critical since it can broke bone name reference between [animations, physics asset, curves, ...] and skeletal mesh bone name ...

Typo in FBX Import Options: Skeleton Tooltip

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...

Support Landscape Edit Layers in WorldComposition Import/Reimport

UE - LD & Modeling - Terrain - Landscape - May 6, 2020

Allow user to enable layers when importing Landscape Tiles from the Level View in a World Composition Level. Allow to reimport that layer data on a Edit Layer later on when using the reimport featu ...

No option to set the Map Directory To Auto Reimport setting if the Editor Settings window is closed after adding a new Directory to Monitor

If a new Directory to Monitor is added to the Auto Reimport settings, and the Editor Settings window is closed before the Map Directory To option is set, when the Editor Settings window is re-opened ...

FBX Importer: Staticmesh socket rotation is not import correctly

Tools - Jul 23, 2018

The fbx axis rotation conversion is apply twice for socket since they are local to the static mesh ...

Import options broken when importing bones-only fbx animation

OLD - Anim - Jun 19, 2015

This bug is being entered for integration purposes. This is already fixed in 4.9 Main with one of Lina's changes (CL:2584657). Wanted to try and get this into a 4.8 hotfix ...