[Link Removed] Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation) Also occurs on latest (3827667) Also tested and occurring with Skeletal Mesh ...
When undoing variables in a Structure it clears the referenced Datatable of all its rows. However deleting and just adding a new variable works fine. Repeated undos have the chance to add back the ...
When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...
Normals do not stay with the face of the asset that has been imported using Alembic whle animating -use import settings for documentation and check Recompute Normals and Force One Smoothing Group P ...
Trying to use the eyedropper in the color picker window on Mac fails to grab any color values. The colors will only update when hovering or clicking within the viewport but the colors shown aren't c ...
-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black -Can be removed by right click Remove Clothing Data -Crashes in Main-4.20 -Can't be tested in 4.17.2 due t ...
The FSceneView::Deproject function calls FMatrix::TransformVector4 and passes an FPlane value. TransformVector4 takes in an FVector4 parameter, so the value being passed is implicitly converted to F ...
When morph target weight value is set to a number other than 1 the slider sets it back to being a value under 1. It does not go down from the number that it was set to but instead defaults to being ...
4.17: The preview mesh disappears entirely when the name of the preview asset is changed When a preview asset is applied to a socket, and the socket is renamed, the preview asset becomes detached ...
When setting a preview mesh and a socket to a relative scale, the socket's scale is saved but the preview meshes scale changes. This occurs when the asset is saved < mesh editor closed out < mesh ed ...