Changing the mobility of an actor attached to a Skeletal Mesh in the level will change the mobility of the skeletal mesh

UE - Gameplay - Feb 16, 2016

Items attached to the Skeletal Mesh in the World Outliner can alter the Mobility of the Skeletal Mesh. Licensee specifically does not want to have any automated changes to asset mobility to happen ...

Multi-Material Assets lose ability to assign individual actor Material Elements if one element has a Dynamic Material Assigned

UE - Gameplay - Blueprint - Jan 25, 2016

When you have a multi-material mesh assigned to a blueprint in which one of the material elements is set to a Dynamic Material via the Construction Script, you lose the ability to set teh other elem ...

Newly Created Landscape using Material with Displacement and Tessellation Flickers

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2016

Upon creating a new landscape that uses a material with displacement and tessellation, the landscape and its respective components will flicker. The flickering can be removed when you begin sculptin ...

EQS Query Not Detecting Different Floors

UE - AI - Jul 7, 2016

Running an EQS for something such as finding a random point on a grid will not generate results on multiple floors. See the attached screenshot for an example. Was unable to reproduce in 4.11.2 d ...

SkyLight makes level entire green on Android devices

UE - Platform - Mobile - Aug 10, 2016

https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...

Dedicated Server crashes when client connects in particular circumstances

UE - Networking - Jun 9, 2016

Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...

Crash when connecting to Source Control

Tools - Apr 27, 2016

Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...

GPU Particle Emitter noticable stutter with steady stream

UE - Graphics Features - Apr 1, 2016

When using a GPU particle and setting a steady stream there is an obvious stutter compared to 4.10.4 where everything worked smoothly. Regression: YES This issue did not occur in 4.10.4 CL-2872498 ...

AI Perception Peripheral Vision Angle Degrees Being Doubled

UE - AI - Jun 7, 2016

Any value that is set for Peripheral Vision Angle Degrees in an AI Perception component's Sight config is doubled. This does not occur with the PawnSensing component, which is inconsistent behavio ...

Disabling Editor Sounds Doesn't Prevent Compile Sound From Playing

Tools - Nov 10, 2015

Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...