Crash importing morph targets with animation and opening it in animation editor

UE - Graphics Features - Mar 31, 2017

Lina encountered a crash when importing the attached FBX file with morph targets and animation, and then opening it in the animation editor. I was not able to reproduce this issue in QAGame (her re ...

Bloom Blown Out In Forward Shading With MSAA and Separate Translucency Enabled

UE - Graphics Features - Mar 31, 2017

When a material is utilizing emissive color, separate translucency, and the project is using MSAA the material will give off intense bloom to the point of flashing the screen. [UPDATE] After addit ...

Crash in packaged project when accessing a TMap that uses an enum as the key

UE - Foundation - Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...

Mesh Flicker when Two Bone IK is stretched

UE - Anim - Rigging - Mar 31, 2017

Mesh Flicker when Two Bone IK is stretched ...

Material Reroute nodes do not work for Texture Object Parameters

UE - Rendering Architecture - Materials - Mar 31, 2017

The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...

Blueprint with ChildActorComponent causes BP set as child to become dirty on open/edit

UE - Gameplay - Blueprint - Mar 31, 2017

If a blueprint has its root component set in code, adding that blueprint as the child actor component of a second blueprint will cause the first to become dirty anytime the second is opened or edite ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

UE - Graphics Features - Mar 30, 2017

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...

Trying to load a missing map causes a crash in a packaged game

UE - Gameplay - Blueprint - Mar 30, 2017

This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...

Particle Bounds Don't Update Correctly After Moving Particle Component Via BP

UE - Graphics Features - Mar 30, 2017

It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...

Setting Simulate Physics on a Non-Root Component in a Replicated Actor Causing Offset on Client

UE - Networking - Mar 30, 2017

Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...