Lina encountered a crash when importing the attached FBX file with morph targets and animation, and then opening it in the animation editor. I was not able to reproduce this issue in QAGame (her re ...
When a material is utilizing emissive color, separate translucency, and the project is using MSAA the material will give off intense bloom to the point of flashing the screen. [UPDATE] After addit ...
A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...
Mesh Flicker when Two Bone IK is stretched ...
The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...
If a blueprint has its root component set in code, adding that blueprint as the child actor component of a second blueprint will cause the first to become dirty anytime the second is opened or edite ...
This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...
This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...
It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...
Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...