Vive: Positional Latency with a Possesed Pawn's Camera Component

UE - Platform - XR - Jun 6, 2016

Workaround: Got to camera component, and disable "Auto Activate" and go to Class defaults and set "eye height" to 0... works for the project attached (to compare lag vs no lag) but its not a workar ...

Entering 'Games App Id' for Google Play Services without configuring apk packaging first crashes the editor

UE - Platform - Mobile - Jun 12, 2015

User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...

Screen flickers and becomes overly bright when adding a widget to the screen

UE - Editor - UI Systems - Jun 8, 2015

When adding a widget (in this case a button) to the screen the right side and bottom of the screen begin to flicker and grow extremely bright. To make sure and reproduce the issue you will need to s ...

User Play Space Rot does not change anything in Client Play Camera Shake

UE - Gameplay - Jun 11, 2015

User does not change anything in Client Play Camera Shake. Reproduced in 4.8 and Main (//depot/UE4/Promotable-CL-2581498). This is a Regression: it works as expected in 4.7.6 ...

Float values do not show up on the curve editor when animating widgets

UE - Anim - Sequencer - Sep 23, 2015

If the user has a float value that is exposed on a widget and that widget is added to another widget (via the user created) section, the the float value will not show up on the curve editor of any a ...

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services

UE - AI - Jan 22, 2016

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...

Changing levels after setting an images material to a dynamic material with a widget blueprint that has been added to the viewport within a HUD blueprint will cause a crash

UE - Editor - UI Systems - Sep 21, 2015

A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

LIVE: Control+Right (Skip Word) in Multi-Line Text Field Freezes Editor

Tools - Oct 30, 2014

In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...

The "Convert Selected Components to Blueprint Class" causes assets to disappear if the assets had previously been converted to blueprints

UE - Gameplay - Blueprint - Aug 12, 2015

When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear. ...