Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...

Moving the file location of the Editor Startup map appears to break the reference to the startup map

Tools - Nov 10, 2016

Moving the file location of the Editor Startup map appears to break the reference to the startup map. The editor fails to find the map and so does not use it for the start up map. Notes: In the ...

Manipulating Morph Target on Master Component distorts Slave Components

OLD - Anim - Apr 1, 2016

Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

UE - Graphics Features - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...

Crash upon editing a GameplayTagQuery inside of a DataAsset

UE - Gameplay - Oct 27, 2017

When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...

Certain materials are overly bright with Ray Traced Global Illumination denoiser

UE - Graphics Features - Lumen - Mar 14, 2019

Ray Traced Global Illumination is causing some materials to glow extremely bright Disabling r.raytracing.globalillumination.denoiser fixes the issue In 4.22 preview 5 binary (5365847) the result i ...

Arrays of Soft Object local variables are not captured for reference graph

UE - Gameplay - Blueprint - May 20, 2019

This bug comes from https://udn.unrealengine.com/questions/492861/view.html and is a very similar problem to [Link Removed] The issue is that the code that harvests soft object references stored in ...

Alembic Hair Doesn't Render In Both Eyes In VR

UE - Platform - XR - Dec 20, 2019

Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...

Merging actors with two-sided materials produces incorrect results

UE - World Creation - Worldbuilding Tools - Merge Actor - Feb 24, 2020

Merging two actors using a two-sided material produce incorrect results. Notes: Tested with "Allow two-sided material" on and off, the same result is produced. The same issue can be seen when ge ...

Color picker does not change the color of a Vector Parameter in a Material Instance until the mouse button is released

UE - Graphics Features - Mar 11, 2020

This is a regression from 4.23.1 (CL-9631420). The color picker does not update in realtime anymore when holding down the left-mouse button. Only on mouse-release does it update. This was reported ...